GUN PHIL PARK | 3D CHARACTER ARTIST
4141 Glencoe Ave Unit 504
Marina Del Rey CA 90292
312.479.2469
kmcism@yahoo.com

OBJECTIVE

To secure a position in a CG Industry where I can integrate my creativity and artistic talent with 3d modeling skills.

SKILLS

Polygon and NURBS Patch Modeling, Brush Sculpting
Texturing and UV mapping
Rigging, Creating Blend Shape
Character Animation

SOFTWARE

Maya, ZBrush, Mudbox, 3ds Max, Unreal3 Engine, Photoshop, After Effect, Shake
Familiar with C language
Familiar with Unix system

WORK EXPERIENCE

Senior Artist

Activision Blizzard, Santa Monica CA, November2015 - Present


Character Artist

Blur Studio, Culver City CA, May2012 - November2015


Character Artist

Turtle Rock Studios, Lake Forest CA, October2011 - May2012


Character Modeling / Texturing Artist - contract

Luma Pictures, Venice CA, October2010 - Feb2011


Senior Character Artist - contract

Sony Computer Entertainment America, San Diego CA, August 2010 - October 2010


Character Artist

High Moon Studios, San Diego CA, January 2008 - June 2010
- Transformers: War For Cybertron: character modeling, texturing
- Darkwatch II : character modeling, texturing


Character Artist

Electronic Arts, Chicago IL, May 2005 - January 2008
- Mavel : character modeling, texturing and rigging
- Fight Night Round3 for Xbox360 : character modeling, texturing


Character Modeler

Studio Gigante, Chicago IL, December 2003 - May 2005
- WWE Wrestle Mania 21 for Xbox : character modeling, rigging, physics

AWARDS / FEATURED

2011

CG Choice Awards - awarded by CGSociety
CGHUB Gold Award - awarded by CGHUB
Excellence Award - awarded by 3DTotal
The Golden Eye Award - awarded by 3DTotal
Featured ZBC Thread / Top Row - featured in Zbrush Central

EDUCATION

Bachelor of Fine Arts

Academy of Art University, San Francisco CA, 2003
Computer Arts - 3D Modeling


Bachelor of Engineering

Kook-Min University, Seoul Korea, 1998
Mechanical Engineering



GUN PHIL PARK | kmcism@yahoo.com